Rifts--Norfolk : The Jewel of Freedom
Major Psionic Modifier
A major psionic is a character who has an impressive amount of paranormal abilities. Unlike the minor psychic who can only select from one category, this individual can select a total of eight (8) powers from one category or a total of six (6) from any of the three categories available. The categories from which a major psionic can select includes: Sensitive, Physical, and Healer. This means the psychic can have a combination of power types. However, the development of extra-sensory abilities means that a certain amount of time and energy was expended on the development of those abilities and not on formal education. The major psionic must select an O.C.C., but all skill bonuses are reduced by half (round down fractions), and the number of “other” skills are also reduced by half. Secondary skills are not affected. Major (and master) psionics must also submit to IC implantation and registration at all Coalition cities.
The number of I.S.P. for a major psionic is determined by taking the number from M.E., roll 4D6, and add both numbers together. This is the base I.S.P.; add the roll of 1D6 + 1 per each level of experience.